Designed to feel at home on iPhone
Layouts, gestures and text sizes that follow what iPhone owners already expect, including larger text and dark mode.
iPhone app development
We design it, build it and the server behind it, test it on your own phone, and take it through Apple’s review. One team for all of it, and a written price before any work starts.
Why it takes more than the screens
In 2025 Apple reviewed 9.1 million app submissions and rejected 2.1 million of them. By its own account, more than 40% of unresolved review problems come down to a single rule, App Completeness: the app crashed, still showed placeholder text, or the reviewer couldn’t sign in.
None of that is about your idea. It’s preparation, and it’s the part we handle.
What you’d get
Layouts, gestures and text sizes that follow what iPhone owners already expect, including larger text and dark mode.
You install real builds through Apple’s TestFlight as we go, so you are never judging from pictures.
Customers sign in with their email or their Apple account, and see only what is theirs.
Reminders and updates that arrive even when the app is closed.
The listing, the screenshots, the privacy answers and the review itself, handled by us.
One codebase, so an Android version is the same project and not a second bill.
An app on one phone is a prototype. What turns it into something customers can install and rely on is everything in this list, and it is most of the work. See what it takes ›
A free call. You describe the problem in your own words, and we tell you honestly whether software is the answer.
A written scope, timeline and price before any work starts.
We design, code and test in phases. You see working software at the end of each one.
We put it live: app stores, hosting, domains, the lot.
Monthly maintenance if you want it: updates, fixes and regular reviews.
Apple says it typically reviews at least half of submissions in under 24 hours and 90% in under 48. We plan the launch date around that, prepare what reviewers ask for, and answer them if they come back with questions.
You need an Apple developer account in your business’s name, which costs $99 a year in the US and which we help you open. You don’t need a Mac: you test on your own iPhone.
Yes. What you sell decides how. Physical goods and services you deliver in person use ordinary card payments; digital goods used inside the app generally go through Apple’s own purchase system. We tell you which applies before we start.
When you want one. The app is written so the Android version comes from the same code, not from a second project.
Every autumn Apple releases a new version, and every spring it requires uploads to be built with its newest tools. An app nobody maintains eventually can’t be updated. Monthly maintenance covers this, or you can ask us when it’s needed.
Two taps and your email. No call to book, no brief to write.
Prefer email? axel.r.diaz@a2g-tech.com